DonKatsu

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Throwing in some issues with vp9 selected that I encountered: Mine's not using more than four threads even if I set `libvpx_threads` to anything higher. twopass isn't used when set...

Unfortunately, I can't seem to figure out all the dependencies needed to successfully build mpv myself on Fedora.

I'm getting this on games launched with `gamemoderun %command%` as well. I only noticed it about a week ago, while troubleshooting a game. The last time I made a proton...

Since I made this issue, I had found that `video-sync=display-resample` was the cause of the mistimed/delayed frames while the Display FPS was incorrect. Changing it to `audio`/leaving it on auto...

Added rpmfusion to a standard Gnome Fedora 37 live environment. Installed mpv, ran with default config and `--autofit-larger=90%` launch option. Same behaviors. Display FPS: 60, Display Scale: 0.900. Tried with...

Ah, I forgot to check display settings and it defaults to that. Changed to 144hz in gnome's display settings and mpv was reporting Display FPS 144. Still was triggering window...

So is it possible to achieve the following order, and if so how? I've got `VK_ADD_LAYER_PATH=/usr/share/vulkan/implicit_layer.d:$HOME/.local/share/vulkan/implicit_layer.d` and `VK_LOADER_LAYERS_ENABLE=`. I would like it to follow: ``` | | VK_LAYER_MESA_device_select (implicit) |...

Oh, after reading https://github.com/nowrep/obs-vkcapture/issues/14#issuecomment-1322398706 I hadn't tried it. But using your example I'm always getting this order even if I move the entries around. ``` LAYER: vkCreateInstance layer callstack setup...

@Billli11 Since I was trying to capture mangohud but not the Steam overlay, I guess I'll have to settle with making vkcapture explicit and leaving mangohud and Steam overlay as...

Discovered [this fork](https://github.com/serenae-fansubs/mpv-webm) recently. Something they did lets it encode VP9 without the blocky initial frames. Two-pass works as well. Not sure how though.