Dominik Reichardt
Dominik Reichardt
Revisiting this: @Dragon-Baroque your suggestion of Exult handling the error seems to be the best solution. How about a new alert gump, similar to the Yes/No gump (displayed on exiting...
> > We don't need to use a game's assets in the Exult Setup menu ? > > I fail to understand your point. Disregard please :) When you enter...
Patch for Alert gump attached (patch + shape in zip). The alert only has the checkmark to close it (besides ESC), the bool alert () is not exactly needed but...
Yes, then it is a SI Fixes item
This works with SDL3 but the changes I needed to make to Exult's code for fastmouse in SDL3 do *NOT* work on Exult with SDL2. I'm closing this issue because...
> I'll have to test for LDLAGS=-Wl, --as-needed and what the equivalent to ldd - u is on macOS. I found no equivalent for either on macOS
wheee, that's great that you could pinpoint the crashes. If you don't mind doing the legwork, it would be great if you could - test current git (strike that you...
I could not reproduce it, as well, on macOS. Can you give more information on your settings? Sample rate, mono/stereo, music enabled/disabled (if enabled what music driver, digital, fmopl...), which...
This has been fixed a while ago
I spent some time the last few days with combat and wander_for_attack (#147). I still haven't figured out why it fails at times but it brought me to some ideas...