Dogway
Dogway
I have toolbar disabled because it just takes space (the precise same reason I have status bar disabled), and everything in the toolbar I can already do with hotkeys. As...
Thanks @hpwamr, no hotkey but a bit better now. Also can't customize status bar font size yet.
To add to the conversation I don't know how accurate BlastEm is regarding color output but from some tests it's nothing fancy, just lowering contrast in a sigmoidal fashion in...
Well so it seems legit, at least it's based on measurements. Would be nice to add source reference so we (ekeeke included) can have a look and maybe implement it.
Hi @Clownacy my shader is only for color correction + color management not scanlines per se so it can be run at increased resolutions which I prefer for GC and...
It simply ignores the shader. If you mean the log, here it is: ``` 24:02:186 VideoBackends\D3DCommon\Shader.cpp:123 E[MASTER]: Warning: Failed to compile S:/Emulators/Nintendo Wii/dolphin-master-5.0-16796-x64/User/Dump/bad_ps_5_0_D3D_1.txt: Error no especificado (0x80004005) Debug info (ps_5_0):...
@Dentomologist Thanks for the info! I updated with some notes and cosmetics. > I don't see any problems with adding new shaders, but the fact it doesn't work in D3D...
> You should post some screenshots! Updated OP with some screenshots and also updated the shader with some clarification notes. Also reduced saturation a bit by default since typically saturation...
_Very_ or not, I don't know. The build is 11 months old. Which DX backend? Fixed the 'm_in' initialization issue, as for the blacks turning white (NaN issue probably) I'm...
Updated with some cosmetics. Somebody has to confirm if the NaN issue is solved for D3D as I added a clamp() where I think it might had been failing. On...