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Allows interaction with the Steam network via the Steam client protocol

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## Describe the bug Memory usage increases while the application is running. The app crashes after a few hours. Application logic: `logOn` -> `gamesPlayed(440, true)` -> `createAuthSessionTicket(440)` -> idle With...

bug

Hi, Steam has added the ability to use the **SteamNetworkingIdentity** argument when generating an **AuthTicket**, is it possible to add support for this feature in your library? `HAuthTicket GetAuthSessionTicket(void *pTicket,...

enhancement

## Describe the bug When SteamUser tries to decrypt Steam message, the app can unexpectedly crash. It's hard to replicate because it didn't happen often. But it happens and causes...

bug

If I use getPlayerCount the request just times out, been trying it throughout the day to see if it was just a steam server problem but still not working. Tried...

bug

## Is your feature request related to a problem? Please describe. I would like to use client._sendUnified('Quest.GetCommunityItemDefinitions#1'); which is currently not possible, thus I've added a PR which makes it...

enhancement

Problem: Routines to change a Steam Group Chat's Icon, Tagline, and Name Solution: A combined or separated function (whichever is most appropriate) for chat admins to change a chat groups...

enhancement

## Describe the bug For machine id creation SteamUser uses `account_name | steamid`, while SteamSession only uses `account_name` as account identifier. When we logs using SteamUser with refresh token, instance...

bug

ref: https://github.com/DoctorMcKay/node-steam-user/issues/502 looks like just allowance to use account_name will work fine also, added some additional checks to ensure that logins is not anonymous

Could you make a feature to claim free weeky reward using k_EMsgGCCStrike15_v2_ClientRedeemFreeReward ![image](https://github.com/user-attachments/assets/4658f457-5066-4b81-b13d-3a94bbd99e73)

enhancement

Since events are ignored https://github.com/DoctorMcKay/node-steam-user/blob/686d773f88df373ed0e7be845a37c46dd081d9b1/components/connection_protocols/websocket.js#L98-L102 We can't catch `disconnected` event later, so disconnected state is not properly updated.