node-steam-user
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Allows interaction with the Steam network via the Steam client protocol
## Describe the bug Memory usage increases while the application is running. The app crashes after a few hours. Application logic: `logOn` -> `gamesPlayed(440, true)` -> `createAuthSessionTicket(440)` -> idle With...
Hi, Steam has added the ability to use the **SteamNetworkingIdentity** argument when generating an **AuthTicket**, is it possible to add support for this feature in your library? `HAuthTicket GetAuthSessionTicket(void *pTicket,...
## Describe the bug When SteamUser tries to decrypt Steam message, the app can unexpectedly crash. It's hard to replicate because it didn't happen often. But it happens and causes...
If I use getPlayerCount the request just times out, been trying it throughout the day to see if it was just a steam server problem but still not working. Tried...
## Is your feature request related to a problem? Please describe. I would like to use client._sendUnified('Quest.GetCommunityItemDefinitions#1'); which is currently not possible, thus I've added a PR which makes it...
Problem: Routines to change a Steam Group Chat's Icon, Tagline, and Name Solution: A combined or separated function (whichever is most appropriate) for chat admins to change a chat groups...
## Describe the bug For machine id creation SteamUser uses `account_name | steamid`, while SteamSession only uses `account_name` as account identifier. When we logs using SteamUser with refresh token, instance...
ref: https://github.com/DoctorMcKay/node-steam-user/issues/502 looks like just allowance to use account_name will work fine also, added some additional checks to ensure that logins is not anonymous
Could you make a feature to claim free weeky reward using k_EMsgGCCStrike15_v2_ClientRedeemFreeReward 
Since events are ignored https://github.com/DoctorMcKay/node-steam-user/blob/686d773f88df373ed0e7be845a37c46dd081d9b1/components/connection_protocols/websocket.js#L98-L102 We can't catch `disconnected` event later, so disconnected state is not properly updated.