Дмитрий Сальников

Results 73 comments of Дмитрий Сальников

Do you mean compiling the entire C# interop code only with my bindings (`GodotSharp.dll` and all tools libs)? Or only `GodotSharp.dll` with only my classes? In the first case, it...

Isn't this a "standard" fix for casting Objects from an internal Godot type to an external GDExtension or C#? (they just tried to fix it several times already) Also [here](https://github.com/godotengine/godot/pull/77410/files#diff-af904e3529e788ec295578f68561554dd3caf3d290fa274e75d83b43e500d01f)...

`GDExtensionCSharp` is also not a `GDExtension` binding generator for `C#`.. This is an implementation of `C#` support via `GDExtension`. If you are interested, then this is how it was implemented...

too much off topic

But 3.2 6b48fce2b54af26cc8e640129d8b93823f53226f still broken.

> Can this still be reproduced in 3.5 beta? `One, Two` still crashes. ``` Godot Engine v3.5.beta4.mono.official.b6968ab06 - https://godotengine.org OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 970/PCIe/SSE2 Async. shader compilation:...

Godot 4 is working and Godot 3 is still broken, does it make sense to keep this issue open? v4.1.3.stable.mono.official [f06b6836a] works: ``` Running: "C:\Program Files\dotnet\dotnet.EXE" build "C:/My/Projects/GE/One, Two/One- Two.csproj"...

Same issue: ``` java.lang.UnsatisfiedLinkError: at java.lang.Runtime.loadLibrary0 (Runtime.java:1087) at java.lang.Runtime.loadLibrary0 (Runtime.java:1008) at java.lang.System.loadLibrary (System.java:1664) at org.godotengine.godot.GodotLib. (GodotLib.java:45) at org.godotengine.godot.Godot.initializeGodot (Godot.java:563) at org.godotengine.godot.Godot.onCreate (Godot.java:716) at androidx.fragment.app.Fragment.performCreate (Fragment.java:2949) at androidx.fragment.app.FragmentStateManager.create (FragmentStateManager.java:475) at androidx.fragment.app.FragmentStateManager.moveToExpectedState...

Still not possible. It would be useful in some cases.

```cs DebugDrawCS.Freeze3dRender = true; ``` It does not allow you to change the geometry that has already been drawn. In this case, nothing was drawn... You need to remove `freeze'....