Дмитрий Сальников

Results 73 comments of Дмитрий Сальников

Thanks. Now the links do not open every time you move :) At the same time, they open when you click. I hope @mgmeyers will merge this PR sometime

Actually, you can do something like: ```pwsh # if the build script is outside of godot-cpp $ python -c "import sys; sys.path.insert(0, 'godot-cpp/tools'); import methods; print(methods._get_unblocked_file_name('bin\libexample.win.dll', 'pdb'))" bin\libexample.win_0.pdb # if...

That's cool! With this PR, it will finally be possible not to run Godot to find out details about the class and methods being used. Even 10MB of `extension_api.json` won't...

Have you tried updating my library? Because `debug_draw_3d` hasn't been officially updated yet to support `reloadable = true`. I've already written about it here https://github.com/godotengine/godot/pull/80284#issuecomment-1710507656 but without this mess in...

They send all the data associated with your account. Including login, password, steamid, phone, recovery key, encryption key and mobile authenticator data. And if I understand correctly, it doesn't matter...

With some patches and hacks, I was finally able to see at least such a graph ![image](https://user-images.githubusercontent.com/7782218/206897694-14fb4a02-8bb1-4faf-9529-ab6087f81e3b.png) upd: ![image](https://user-images.githubusercontent.com/7782218/206908866-d8682d3f-bfba-4eb3-a583-bdce82585ad6.png)

![image](https://user-images.githubusercontent.com/7782218/207424641-a564e826-2d89-44e2-ae14-757ff3dfb516.png) ![godot windows editor dev x86_64_D77hVq9vUQ](https://user-images.githubusercontent.com/7782218/207425695-34756e0c-2337-4309-9f1c-46a25466b019.gif)

@wp2000x As I mentioned in the comment to this commit 7133097220b78d931d405a5db56ca4e071e6c7bf, you need a newer version of Godot. Beta 8 doesn't include this change yet. Use for example this version:...

![image](https://user-images.githubusercontent.com/7782218/208550300-55286d14-51a0-4e1e-b249-6849c85a6b7b.png) Everything looks fine now. But there are still a lot of problems left: * [ ] https://github.com/godotengine/godot/issues/70362 * [x] Fonts have a static size. * [x] Graphs are sometimes...

I haven't started working on the C# wrapper yet. I just decided not to delete this `.cs` file, even though it was generated by a script that no longer exists....