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No load on duplicate extension

Open JannickOste opened this issue 3 years ago • 1 comments

Hi, i was upscaling some assets of a game im converting for a unity project. Now when i decompiled the assets the names where: {name}.bmp.png <- this is where the problem is When you drag the files into qualityscaler it just gives a gray screen but when changing file names to {name}.png they load normaly?

Dont know how you extension checking, but assuming from source you use python, could split name on . and do a -1 index to get extension instead. havent checked out the source do, will do when i have a bit more time.

JannickOste avatar Aug 24 '22 09:08 JannickOste

Hi, thank you :D

yes, actually it counts how many times there are for example .jpg, .png etc in the filename to count files

Djdefrag avatar Aug 24 '22 10:08 Djdefrag