Dixeran
Dixeran
Awesome! It really helps me a lot.
Sorry to disturb, but I would like to ask if there are any recent developments or plans on this issue? I managed to render video into my SwapChainPanel in an...
Thanks, now I have a basic knowledge about libmpv, I'll try to implement a `libmpv_gpu_context_d3d11`. Currently, I embed the mpv by following steps: 1. Create my custom D3D11 device and...
This is my modified mpv : https://github.com/Dixeran/mpv/tree/preview, you can checkout the commits I have made. There are mainly the following changes: - Modified: [core.h](https://github.com/Dixeran/mpv/blob/preview/player/core.h#L437) - New files: `d3d11/custom_helper.h` and `custom_helper.c`...
I rewrote the implementation with a new idea (https://github.com/Dixeran/mpv/tree/d3d11_headless), and I found it maybe unnecessary to pass in a custom device. So I folk a new "headless" gpu context, most...
I wanted to type "fork" actually 😓. I'm glad it works. > - The swapchain code shouldn't be duplicated, instead a way needs to be found to make it independent...
Okay, I understand what I should do now.
Thank you for your very practical advice! And you are right, DirectComposition is not deprecated but not recommended, I'll see if I can use it.
> > I rewrote the implementation with a new idea (https://github.com/Dixeran/mpv/tree/d3d11_headless), and I found it maybe unnecessary to pass in a custom device. So I folk a new "headless" gpu...
> @Dixeran Do you plan to merge your changes into mpv. What is the plan to support Swapchain as rendering option on Winui 3 ? I'm not currently working on...