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vertice count *and* order, this is required for head blend/micro morph systems to work properly.

I'm not sure if it's indeed related to https://github.com/citizenfx/fivem/commit/7146cdad9f760caef9e14d2fc2544d3bb957eef9, but maybe @jakub-cfx you can take a look?

I believe you can use `RESET_PED_RAGDOLL_TIMER` to make ped get out of ragdoll state earlier.

> This was considered when doing the fix, given this structure's last field layout Yeah this is why it's acceptable, the risk is still kinda low. I guess the best...

I don't like how we are using `rage::fwEntity` when actually expecting it to be at least `CDynamicEntity` in our code. It won't work for other `CEntity` inherited classes such as...

@aqua3man in this scenario you won't be able to see any quit reason at all. As was said, all quit reasons are "user provided", coming from a client and can't...

The server-side API must be as consistent as possible with the client-side API. However, it would be helpful to add some warnings if the returning entity is not of the...

> Or would that break to much? It will break way too much, yes. Not an option in our case, unfortunately. Warnings at least might be useful for developers without...

We're not altering the game's behavior at this point. From what I remember most of the functionality was networked.