Discontinuum

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> someone can cheat on super-long games by replaying the random number sequence, who cares? One can host his games with a mod that does nothing except triggering rng 624...

> This won't somehow result in OOS errors in MP or in replays. I don't know enough to know if this is silly to mention or not, I'm just not...

> If crypto-secure RNGs didn't have some sort of down-side relative basic/default implementations, then I imagine they would already be the default implementation I think all prngs used in Wesnoth...

Another confirmed case: this save from the addon "Hordes of the Other World". It's the scenario where custom music appears. It crashes the game of those who experiences the same...

Seems so, one of the scenarios susceptible to such a crash had an option to turn off custom music and without custom music no crashes observed