DisapprovingOwl

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8. Characters' "walking while holding something" animations always play at a single speed, rather than playing at a variable speed depending on the analog stick input like the regular walking...

Fair play - thanks for clarifying. I think it's an issue in the original game rather than a DX-specific issue, anyway (though can't double-check due to my Dreamcast's disc motor...

Have spotted a couple of animation issues in cutscenes rather than gameplay, both from Sonic's story. I know the cutscenes are a little janky in general, but these two examples...

Fair point - can appreciate that those aren't technical errors as such, so no worries if that sort of change isn't considered in-scope for this mod. Will keep my eyes...

OK, think I've found another legitimate technical issue here: 11. In the animation where Big holds a fish above his head after successfully catching it, if you have the green...

No problem - glad the feedback was useful and that you seem open to implementing many of the ideas! Knew the eyes one would be an issue, so not surprised...