DinoMC
DinoMC
Same here. It's not just sync, anything that require choosing a folder (new backup, folder settings, ...) just fail and makes MEGA hang in a weird way with no error....
I'm looking for a workaround for this. I don't want to develop my game on a custom build or wait for 4.4. I tried the suggestion of using `sub_viewport.world_2d =...
@mynameiswhm In my case the _ready() func is working great, I'm actually using the following version : `viewport.world_2d = get_tree().root.get_viewport().world_2d` It's the _exit_tree() func that crash instantly, as soon as...
I didn't think about just making a second terrain type with transparent tiles for the inside, nice, that solve 90% of my issue :) I might look into modifying better-terrain...
This is on the master version, haven't tried asset store. I guess it makes sense. I was looking for a setting like "clip content" but even if it was there...
Same here. When pressing the "start" button on the main menu in my game (pressed signal), I call `get_tree().change_scene_to_packed(myscene) ` And it works, but also throws two "data.tree is null"...