deus-ex-randomizer
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Randomizer for Deus Ex
I think we just need to subclass from JCDentonMale, and then edit the `User.ini` config file, in the `[DefaultPlayer]` section, change `Class` from `Class=DeusEx.JCDentonMale` to something like `Class=GMDXRandomizer.JCDentonRando` this should...
change renderScale from a range of 0.9 to 1.1, to 0.85 to 1.15 make HP be a slightly wider range so it makes a difference, like 0.7 to 1.3? this...
might need a combination of the RootWindow InvokeUIScreen, and DXRReplaceActors maybe all the code can be moved into the UI so we don't need more DXRReplaceActors?
probably using UWindowHTMLTextArea the python can use a separate field in the json for html
we should give broken legs the ability to slightly jump while standing still? or pressing jump causes you to stand up briefly? could also heal them to 1 every time...
maybe now that I have `DebugMarkKeyPosition` I should also allow swaps with containers? as long as the container has no `BasedActors` I might want to enable this as an experimental...
maybe now that I have `DebugMarkKeyPosition` I should also allow swaps with containers? as long as the container has no `BasedActors` I might want to enable this as an experimental...
seems like function InitializeSubSystems() in DeusExPlayer creates new ones every re-entry
minHealth? but I'm already setting that to 0 ``` function bool ShouldFlee() { // This may be overridden from subclasses if (MinHealth > 0) { if (Health