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Randomizer for Deus Ex

Results 143 deus-ex-randomizer issues
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I think we just need to subclass from JCDentonMale, and then edit the `User.ini` config file, in the `[DefaultPlayer]` section, change `Class` from `Class=DeusEx.JCDentonMale` to something like `Class=GMDXRandomizer.JCDentonRando` this should...

GMDX
Co-op
Revision
VMD
Feature
compatbreak

change renderScale from a range of 0.9 to 1.1, to 0.85 to 1.15 make HP be a slightly wider range so it makes a difference, like 0.7 to 1.3? this...

Feature

might need a combination of the RootWindow InvokeUIScreen, and DXRReplaceActors maybe all the code can be moved into the UI so we don't need more DXRReplaceActors?

GMDX
Revision
VMD

probably using UWindowHTMLTextArea the python can use a separate field in the json for html

we should give broken legs the ability to slightly jump while standing still? or pressing jump causes you to stand up briefly? could also heal them to 1 every time...

vanilla bug
balance

maybe now that I have `DebugMarkKeyPosition` I should also allow swaps with containers? as long as the container has no `BasedActors` I might want to enable this as an experimental...

Revision
Feature

maybe now that I have `DebugMarkKeyPosition` I should also allow swaps with containers? as long as the container has no `BasedActors` I might want to enable this as an experimental...

Revision

seems like function InitializeSubSystems() in DeusExPlayer creates new ones every re-entry

vanilla bug

minHealth? but I'm already setting that to 0 ``` function bool ShouldFlee() { // This may be overridden from subclasses if (MinHealth > 0) { if (Health