deus-ex-randomizer
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Randomizer for Deus Ex
HX lets you select the mission you're starting from, but our bingo boards still generate under the assumption that you're starting from mission 1. Presumably there's some way for us...
More bingo goal failure detections, mostly less simple ones that I put off before.
We could have an effect that spawns a bunch of useless datacubes around the map ![image](https://github.com/Die4Ever/deus-ex-randomizer/assets/13684088/7707c426-f9f8-4307-b534-65dadffba8e7)
At the end of mission 2, Gunther is dropped off on the roof of the warehouse, while Jock gets randomized around the map. Gunther could be moved along with Jock...
maybe use https://pypi.org/project/pycrosskit/ If we want to add DXRando as a separate Third Party Steam game, we could add an entry in shortcuts.vdf: https://developer.valvesoftware.com/wiki/Add_Non-Steam_Game
- [ ] ability to remove keyring from belt - [ ] only if key-assistance is enabled? - [ ] ability to add keyring to belt from inventory screen -...
Currently, it adds extra enemies and randomizes their weapons at the same time. It would be amazing if those were separate modifiers. Example of starting the game with the current...
Now that The Merchant can randomly choose from an arbitrary pool of greetings, the task of adding merchant greetings from across gaming history becomes obvious.
https://github.com/tunbridgep/gmdx-vrsd-fork https://discord.gg/CzmQbnp https://discord.com/channels/740382192902996029/740389280622444606/1231759520674611282 also GMDX can get stuck with mirrored maps config due to not having the visible menu item for it and need to check GMDX v10 install