DevsArchive

Results 3 issues of DevsArchive

Ran a couple of Chilly Willy demos and tried running my own code that's said to work on real hardware, but it does not function in ares.

core-md

Space Harrier 2 has an interesting, but simple graphics compression algorithm. It has a 32 byte decompression buffer for holding decompressed tile data. For each tile, it'll use a list...

enhancement

Compile used a pretty basic LZ-based compression scheme for their graphics data in Puyo Puyo, with a 256 byte sliding window (and also a 4 byte buffer for copying to...

enhancement