DevilMudger

Results 4 issues of DevilMudger

As discussed, there are two specific door entities which lost all collision when bone_followers were disabled in early versions to fix serious lag issues on some maps. Since this noticeably...

bug

![crazy](https://thespinoff.co.nz/wp-content/uploads/2018/08/CouncilEmailConspiracy-850x510.jpg) I swear to god I’m not crazy. Navmeshes and npc_enemyfinders seems to have really strange and inconsistent interactions with each other. Depending on what map you use to test...

bug

Transient sections still block correctly when obstructed, but don't re-enable when the obstruction is removed.

bug

Checknofloor transient sections do not show their range when zm_sv_debug_nav_transient is enabled, regular transient sections appear as normal.

bug