DevilMudger
DevilMudger
As discussed, there are two specific door entities which lost all collision when bone_followers were disabled in early versions to fix serious lag issues on some maps. Since this noticeably...
 I swear to god I’m not crazy. Navmeshes and npc_enemyfinders seems to have really strange and inconsistent interactions with each other. Depending on what map you use to test...
Transient sections still block correctly when obstructed, but don't re-enable when the obstruction is removed.
Checknofloor transient sections do not show their range when zm_sv_debug_nav_transient is enabled, regular transient sections appear as normal.