DevPoodle
DevPoodle
The only example of how to use Texture2DRD that I could find was the new compute texture demo in godot-demo-projects. In that project, the RIDs are tracked and freed manually,...
Thanks, that seems to be the solution I was looking for. Having to create an empty RID seems a bit unintuitive, but it's definitely better than the workaround I was...
While these are being reorganized, I think we should consider moving the "Align Transform with View" and "Align Rotation with View" buttons. All of the other options are ways to...
> How would you know to which view align if the viewport is split? In such cases there's only one top bar for all of them. Ah, that's a good...