Results 10 comments of Devin Lange

So I ran into this issue, and I spent an embarrassing length of time trying to figure out why. Turns out I was just zoomed out in my browser to...

Hi all, I'm curious what the current state of this issue is? I am working on using parts of VIV code (specifically the loader/ImageLayer) and I've run into a similar...

I'm experiencing two of these, though potentially exposed in a slightly different way. I have a tiff stack of low resolution time-varying data. Panning/zooming does not trigger any fetches, but...

Hi again! I'm getting back into my project using this code. I was wondering if there have been any developments on this issue? As is I can still easily cause...

Right now, I'm just trying to fix the first issue. I certainly would appreciate any advice if you have it regarding the bundling. Of my three approaches described above, I...

> re: build, I had to fork viv to inject the patched geotiff. Diffs are here: [master...ucscXena:viv:ucscxena](https://github.com/hms-dbmi/viv/compare/master...ucscXena:viv:ucscxena) Thanks for the link, this is a helpful reference! I'll give this another...

I ended up just making a local copy of just the loaders package from viv and updating it to use `ucsc-xena-geotiff` instead of `geotiff`. This does help, but I can...

Alright, "hopefully," last update. I found something that appears to have resolved my issue. I think @ilan-gold's suggestion for using a pool finally clicked. Specifying a pool in the options...

Similar to the discussion, if I add small amount of noise to my target the behavior works as I want, but feels like a hack. ``` function resetView() { deckgl.setProps({...

I just implemented a camera reset function in a new view and was surprised again why it wasn't working 😂 Thankfully I had a vague memory of writing an issue...