Deus-nsf
Deus-nsf
I just can't find them anywhere, is there a kind soul to build them? This: https://windows.php.net/downloads/pecl/releases/parallel/ stops at 1.1.4
By default the game decides when it allows the renderer to use flashlight real time shadows, the idea would be if that's possible to force them at all times.
I've been writing some migration code recently, and I have something that tells the program to drop the table and recreate it if any mismatch between the retrieved structure (GetTableInfoAsync)...
Hello, thank you so much for the eye adaptation shader, I use it to great effect! If I can suggest a possible improvement, would it be possible to define hard...
Player Shadows! https://youtu.be/7k3CCra-1qc?si=keqFMEIEIiZdHZsJ here are the files I modified in the SDK to make it possible, don't hesitate to diff those! https://mega.nz/file/qh5zxLqY#-EH6jcM0A9QSwG4YievKXuI8FL_3xn86HC0ce6WpqVU Other cool things to salvage if you're up...
Not sure about the feasibility of this, but it would make texture filtering look significantly better. Also in the meantime, please use gl_texturemode GL_NEAREST_MIPMAP_LINEAR instead of just GL_NEAREST for the...
### Validation - [X] Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552) - [ ] Data has been [validated with SFV](https://www.re4hd.com/?p=9454) (a guide to using QuickSFV is...
### Describe the feature you'd like to see added Right now since the deadzone override only works for the right stick, it makes playing with type 1 and 2 layout...