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EyeAdaptation.fx brighten hard limit
Hello, thank you so much for the eye adaptation shader, I use it to great effect! If I can suggest a possible improvement, would it be possible to define hard limits for brightening or darkening?
For example in some situations you'd want the game to brighten with a more agressive logarithmic curve if you see what I mean, so just lowering the brightening value would't work because it would avoid high values brightening sure, but not brighten enough to begin with.
It's hard to describe I hope I'm not too obscure about this!