Destructor_Ben
Destructor_Ben
### Porting Notes - Delete old compiler, remove any setup you had before related to compiling effects such as removing xnb files from the editor (this is already handled for...
### What is the new feature? TODO ### Why should this be part of tModLoader? ### Are there alternative designs? ### Sample usage for the new feature ### ExampleMod updates
When entering a subworld, Main.UIScale is set to 100%, whilst Main.UIScaleWanted stays the same. When exiting a subworld, Main.UIScale is set to 120%, whilst Main.UIScaleWanted is set to 100%. Intended...
### What is the new feature? Moves saving logic to a public method in ModConfig. Moved from the bloated config ui rework pr - expect config.open to come soon. ###...
Based on this snippet of code from MInecraft 1.20.4 from Monster.java: ```java public static boolean isDarkEnoughToSpawn(ServerLevelAccessor serverLevelAccessor, BlockPos blockPos, RandomSource randomSource) { if (serverLevelAccessor.getBrightness(LightLayer.SKY, blockPos) > randomSource.nextInt(32)) { return false;...
Default branch should be master, also update master to be minecraft 1.21 instead of 1.14.4,
Minor issue, I think the config is slightly unclear because it lacks tooltips, might just be me being an idiot though. I had to read through the code to figure...
### What is the new feature? Added `ModConfig.Open()` to allow modders to open their configs from places other than the config list. ### Why should this be part of tModLoader?...