Desterly

Results 11 comments of Desterly

Biome information for 1.18 hasn't been fully completed yet however the biome ID's your seeing are odd as well as the subchunk version 0 error. Is it possible to get...

Ahem.. `// todonow todohere -- no blocklight or skylight in v7 chunks?!` `uint8_t sl = 0; // getBlockSkyLight_LevelDB_v3(cdata, cdata_size, cx,cz,cy2);` `uint8_t bl = 0; // getBlockBlockLight_LevelDB_v3(cdata, cdata_size, cx,cz,cy2);` `// we...

@phunni can you provide a copy of the world that’s doing this? I still haven’t been able to find one with the issue so this will help.

@phunni - thank you for the world. It looks like you have enabled the caves and cliffs experimental features in this world. The issues regarding the Biome's that you are...

Note/Update: Worlds created in 1.17.30+ with Caves and Cliffs feature enabled create biome (data2d) information differently. 1 - chunk key type moved from 0x2D to 0x2B 2 - biome info...

I had not ran into a world with the palette bug so having one helped for sure. I’m still trying to figure out the new biome format too . Looking...

Biome data is stored per block now. I've got the parser in place for it but as it's basically a duplicate of the map we've been looking at fixing up...

@cmbkla Great PR and I as well thank you for the work that went into it. I know that overall this was pending the release of 1.18 but in the...

Indeed it is still there. I did some testing though and it appears to be an issue with specifying the extent for the map. If I toggle this "todo" block...

Looking into this more, this is the exact issue. The tiles are created and loaded however because the extents ends at 0,0 those top tiles are outside of the extent...