DS

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> > That's a different issue. > > The items switch animation happens whenever the wielded item changes, AFAIK. And an item with different meta is a different item. >...

Night ratio seems to be applied twice, can someone explain this to me? https://github.com/minetest/minetest/blob/e7dd9737bd5deb573c9fef7b3ff2ead29b2cfe31/client/shaders/object_shader/opengl_fragment.glsl#L433-L437 https://github.com/minetest/minetest/blob/e7dd9737bd5deb573c9fef7b3ff2ead29b2cfe31/client/shaders/object_shader/opengl_vertex.glsl#L124-L126 If I comment out the code in vertex shader, the bug seems fixed, but objects...

Tried out again. My experience, and suggestions for improvements: * The overall layout is nice. It invites much more to explore all the settings. * It's not super easy to...

>Any examples? Are you using a non-default font size / gui scaling? It all fits for me without clipping at default screen size I'm using default scaling settings. (It gets...

I'd also like to specify my licenses via an spdx expression. Having to specify the same license for every code / media file is a weird restriction. https://spdx.github.io/spdx-spec/v2.3/SPDX-license-expressions/ Ideally it...

> @fgaz @Desour how would you suggest representing that syntax or a boolean expression in a relational database > > ContentDB needs to 1) know whether a package contains any...

Oh, this is still open. Closing, as it's controversial. If someone wants this, please do it as a mod.

> How does this work, makes the second node a conductor/non-conductor depending on the input? Yes. > > A node can not be a conductor and an effector at the...

>what do you mean "stays mounted to the same wall"? IIRC, what I meant was that the big flat side of the button stays at the same side. >if it...

Tested. Issue was fixed by #584. (I guess my #517 was a duplicate of this issue.) (To be precise, #584 fixed the rotation case. I wasn't able to reproduce wire...