Dervex

Results 13 comments of Dervex

A bit late for the 1.28.0 release but I added two [test cases](https://github.com/JohnnyMorganz/luau-lsp/blob/a7db2203ce297a8756dff11042b178b88aa0002a/tests/Sourcemap.test.cpp#L39-L72), one to test all types and the second one to make sure that strings are escaped properly.

I just saw the build test results and unfortunately the order of arrays and objects varies depending on the machine or OS, so we need to parse the Luau and...

Actually I think that I've already found pretty good solution for that - we can use Luau VM. There is header called `lua.h` that contains I think all the functions...

> If you think this is a worthwhile route, maybe it would be better to just look at the Parser level instead? We already have everything there. You can use...

~~I looked into the Luau Ast source code today and I'm not really sure where do I start I mean how do I parse the source string. I didn't go...

Got the parser working, however now when I'm iterating over `AstExprTable` like this: ```cpp for (const auto& item : table1->items) { std::cout

Yeah, the first one might require administrator permissions as Argon has to interact with Studio files but the second issue will need to be patched. While mash parts are supported,...

You can define multiple `*.project.json` files in the same folder. This way you can combine shared and place-exclusive directories

It's currently impossible to export terrain because this isn't implemented on the client side yet: https://github.com/argon-rbx/argon-roblox/issues/5

Make sure VS Code (or any other editor you use) is the default program for opening `.lua`/`.luau` files on your system.