Derrick Barra

Results 16 comments of Derrick Barra

Thanks for your submission @daverin, our team is testing out your pull request with our own model and ran into an issue with KtxUnity failing to load the ktx2 textures...

@daverin Thanks for the links! I just tested loading .glb files with .basis textures from your repo (hosted on our AWS), with the same result (returned texture is null). Avocado...

@daverin So I found out why KtxUnity 0.9.1 doesn't work with the code from this branch. For some reason the use of TextureBase.LoadBytesRoutine() causes the resulting texture to be null....

@daverin Thanks! I let @atteneder [know about this bug](https://github.com/atteneder/KtxUnity/issues/29). Glad to see there are some possible fixes.

@daverin Check out our [forked version of GLTFUtility](https://github.com/BrandXR/GLTFUtility). It has a dependency on KtxUnity and [StaticCoroutine](https://forum.unity.com/threads/passing-in-a-monobehaviour-to-run-a-coroutine.588049/) (along with the 'KTX' scripting define symbol). But I confirmed that it works with...

@atteneder glad to see this being poked at, I just wanted to mention that GLTFast should also keep a normal coroutine/single-threaded loading solution as well for compatibility with Unity WebGL...

Confirmed over here too, on a Galaxy S8 after an image is added to the target database. The video background feed becomes juttery and lags a couple of frames then...

I've also confirmed from one of my teammates that this happens on their Galaxy S7. We haven't tried downgrading our ARCore version number down to 1.8 yet as was suggested...

@atteneder I've created a new repo for testing this bug, you can [access it here](https://github.com/BrandXR/KTXUnity-Tester).

@atteneder so looking at one of the textures that failed to load, the rabbit in the magic hat... ![Magic+Rabbit](https://user-images.githubusercontent.com/20777145/124768089-60194a00-df06-11eb-845d-3896df645159.png) [Here's a link to the .basis version.](https://brandxr-discovery.s3.amazonaws.com/CompressedUITextures/Assets/Textures/UI/Mobile/Magic+Rabbit.basis) This is a 1024x1024...