Derpius

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```python if rel_p.startswith('http'): img = rel_p local_filename, headers = urllib.request.urlretrieve(rel_p) size = ImageHandler.get_image_size(local_filename) if size: w, h, ttype = size FMT = u'' img = ttype + ";base64," + get_as_base64(img)...

> You can feel free to try and do it if you know C++ since its open source.... Actually you can't even build for GMod unless you have the newer...

https://developer.valvesoftware.com/wiki/$texturegroup https://developer.valvesoftware.com/wiki/$bodygroup

Looks like bodygroups can actually be implemented by lua, however not possible with skins

https://developer.valvesoftware.com/wiki/MDL

I've disabled x86 compilation in the action until this is solved

A VBuffer may be preferable, see https://github.com/NVIDIAGameWorks/Falcor/tree/master/Source/RenderPasses/GBuffer/VBuffer

Yeah working on gmod tracers in our community has kinda stagnated (me and https://github.com/MoxPoto got really far ahead and everyone else just gave up) Falcor has been drastically updated since...