VisTrace
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[feature] Handle entity bodygroups and skins
Describe the solution you'd like Automatically get the meshes for all active bodygroups, and materials for skins.
https://developer.valvesoftware.com/wiki/$texturegroup
https://developer.valvesoftware.com/wiki/$bodygroup
Looks like bodygroups can actually be implemented by lua, however not possible with skins
https://developer.valvesoftware.com/wiki/MDL
Skins requires #81
Added on https://github.com/Derpius/VisTrace/tree/mdlparser