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[feature] Handle entity bodygroups and skins

Open Derpius opened this issue 3 years ago • 4 comments

Describe the solution you'd like Automatically get the meshes for all active bodygroups, and materials for skins.

Derpius avatar Jun 07 '21 11:06 Derpius

https://developer.valvesoftware.com/wiki/$texturegroup
https://developer.valvesoftware.com/wiki/$bodygroup

Derpius avatar Aug 11 '22 12:08 Derpius

Looks like bodygroups can actually be implemented by lua, however not possible with skins

Derpius avatar Aug 11 '22 12:08 Derpius

https://developer.valvesoftware.com/wiki/MDL

Derpius avatar Aug 11 '22 13:08 Derpius

Skins requires #81

Derpius avatar Sep 24 '22 16:09 Derpius

Added on https://github.com/Derpius/VisTrace/tree/mdlparser

Derpius avatar Dec 16 '22 21:12 Derpius