Derpford
Derpford
Has anyone gotten a chance to work on this? I know planning-mode is blocked on figuring out how to save the data, but UDMF already has a "comment" field on...
I can think of a couple possible avenues for fixing this: 1. Shove villages upward. Force villages to generate their structures higher than normal, so they at least don't generate...
The ability to use, say, *letters* in place of numbers would also be fantastic (especially for people like me who have workflows that use letters for animation frame identifiers).
> You know that you can avoid the auto-space by ending your stroke outside the circle? This is helpful, but honestly, I'd rather have a toggle to disable auto-space altogether....
After disabling Stendhal, no change. I don't have anything *else* that should be modifying text rendering...
This seems to be a per-world issue? I'm not sure what the deal is, but the text is only broken in my creative testing world and not in my survival...
Seconding the idea of a quick enable/disable button. I don't use this feature often, and disabling Quick Accent via Game Mode has the same "dig up the right settings window"...
I'm also having issues inserting a mesh in 2.93. ``` bpy.ops.sculpt.sculptmode_toggle() bpy.ops.object.fsc_add_object() Python: Traceback (most recent call last): File "C:\Users\Breez\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\fast-sculpt-master\fsc_add_object_op.py", line 88, in modal self.add_object(context, mouse_pos) File "C:\Users\Breez\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\fast-sculpt-master\fsc_add_object_op.py",...
Dropping by to drop some thoughts about what else to stick in each module slot: ## Staves: * Standard Stave: Worth mentioning, even though it's the defaults. * Double Stave:...
As for how to handle the grappling mechanics, there's [a whole other mod that has you covered](https://github.com/yyon/grapplemod), complete with wrapping around terrain.