Dennis Smolek
Dennis Smolek
### OS? Any, mostly a build/CI question ### Versions. 1.0.0-beta.26 ### Reasoning I really like the environment variables setup with the CLI and we have switched to using them. One...
Hello! I saw some of your work while starting my journey of learning how to render volumes/volumetric content. I was very impressed by your work! In this MultiVolumes demo I...
Right now the Operations groups/hierarchy etc have to be completely rerun for for the entire stack each time it’s evaluated. so really big objects end up having to include all...
Simple common animations like gears spinning, the fountain demo etc. The specific one I want to recreate is: https://codepen.io/Yakudoo/pen/qbyga as its not thousands I'm not sure we need to instance...
The foam/Splashes in this demo: https://discourse.threejs.org/t/unlit-water-shader-with-foam/11641/7 Are very similar particles to VFX with the addition of a dissolve parameter/effect. I'm not trying to reinvent the entire demo/setup at this initial...
Simple Fire loop of textures. See: https://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/ https://three-nebula.org/examples/gpu-renderer (this may be meshes) but the visual is correct https://three-nebula.org/examples/gravity
When fighting shadow acne I decided to switch to using VSM Shadows. However I didn't want every one of the Jolt demos to use them. So I used: ```ts const...
While looking into the WebGPU backend and execution example I am left with a few questions. I am currently working on porting the[ Open Image Denoise](https://github.com/RenderKit/oidn) models to work on...
Great little library! One thing I'm curious about if is there a method to update the defaults for the main listener itself? The thing I'm most curious about is the...
I'm curious if anyone has tried to use [KHR_parallel_shader_compile]( https://developer.mozilla.org/en-US/docs/Web/API/KHR_parallel_shader_compile) to speed up the model predication when running on the WebGL backend? I've searched and so far people just say...