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KHR_parallel_shader_compile to speed up WebGL Backend

Open DennisSmolek opened this issue 1 year ago • 0 comments

I'm curious if anyone has tried to use KHR_parallel_shader_compile to speed up the model predication when running on the WebGL backend?

I've searched and so far people just say "The first pass takes time to prepare" but not if any steps have been tried to speed this process up.

DennisSmolek avatar Jul 29 '24 13:07 DennisSmolek