Deniz Piri
Deniz Piri
We implemented something like this in our codebase. Some notes of our usage: - We only use it for Cluster actors. - We have many locally spawned actors and we...
That's right but that assumes that every extension will be registered. Which defies the point of Get function. In case the extension is not registered, id is increased beyond 10,...
@marcinbudny I agree that the TTL mailbox wouldn't cover all the scenarios. Especially the ones you mentioned. As for our use cases, we don't have any inter-actor communication. We usually...
@juliolitwin We are using MessagePack together with Proto.Actor for quite a while, it works really well. We wrote a serializer, and instead of using typename, we use integer ids for...
- **A much better reviewed+tested Proto.Cluster and Proto.Remote libs.** I have been having issues with it for quite a while, unfortunately, when there are issues, there is very little I...
@juliolitwin Just done: https://github.com/AhoyGames/Ahoy.Proto.MessagePack Published it to nuget too. https://www.nuget.org/packages/Ahoy.Proto.MessagePack/ I will try to maintain it and make sure it follows the new Proto.Actor releases. Ahoy.MessagePack.NewtonsoftJson, Ahoy.MessagePack.Protobuf, Ahoy.MessagePack.Thrift and Ahoy.MessagePack.SystemJson...
@rogeralsing I am not sure if that would be the solution. The problem is the address of the old host and the new one being identical, because we use static...
Do you mind sharing your modifications ?
Thanks a lot !
Organization: Ahoy Games https://www.ahoygames.com/ Location: Warsaw, Poland Contact: [[email protected]](mailto:[email protected]) Purpose: Storing game logs and per-user game event data. We will use it for more very soon. We are looking forward...