urp-toon-shader
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Opaque material appears black and glitched (background repeats over it when i move the camera) But transparent works.
I'm having a trouble where a opaque material appears completely black:
And it glitches when i move the camera:
Doing that weird thing where it copies the border/background all over it. The lite shader works, but i really needed the full one with a normal map. Also, when i set it to transparent it works:
I get no errors in the console, i've tried closing and opening the project, reimporting everything, nothing works.
I have unity 2021.3.8f1 and URP 12.1.7. This is probably something in my end, but i would appreciate some help if you know what could be causing this. Thank you!
In the repo, there is a demo scene called Additional Lights
. It also features a rock with normal mapped material.
Could you please try running it with your setup?
Tried to run it using 2021.3.8f1 and URP 12.1.7, works as expected.