toon-rp
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VSM Blur: optimizations
- [ ] Idea 1: move to compute
- https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
- https://lisyarus.github.io/blog/graphics/2022/04/21/compute-blur.html
- [ ] Idea 2: kawase blur
- https://github.com/tomc128/urp-kawase-blur