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### Tested versions Godot v4.3.dev6 - Windows 10.0.19044 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 30.0.13002.1001) - AMD Ryzen 9 5900HS with Radeon Graphics (16...
### Tested versions v4.3.stable.official [77dcf97d8] ### System information Godot v4.3.stable.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6109) - AMD Ryzen 9 5900X...
The current Godot Editor Implementation fetches a class_name directly from the `System.Type.Name`, which does not return the full definition of a generic type (only the generic parameter count). This PR...
### Tested versions v4.3.stable.mono.official [77dcf97d8] ### System information Godot v4.3.stable.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6109) - AMD Ryzen 9 5900X...
By adding `ReadOnlySpan` API overloads, this PR aims to make the overall GodotSharp API more flexible by addressing the need for a dedicated data transaction `T[]` when making API calls....
When running under `DEBUG` or `EDITOR`, this PR records the stack info of the last caller to `Dispose`, and includes it in the `ObjectDisposedException` when the developer is trying to...
Related #78513 Closes #98124 As mentioned [here](https://github.com/godotengine/godot/issues/98124#issuecomment-2408789969), the `TOOLS` compiler symbol is crucial for C# editor functionality; the absence of `TOOLS` can lead to data loss and editor malfunctions (all...