DellaBitta
DellaBitta
Hi @mastef, Yes, that's correct. A Python installation is required on your machine ahead of time. Also I can confirm that the Firebase build scripts specifically look for the `python`...
Hi mstef, Yes, we believe that we either use `/usr/bin/env python` or attempt to run `python3` first, and fall back to `python` if it cannot be resolved. I'll add this...
I was able to reproduce this as well. I don't think that there's an actual issue here. As previously noted, setting a listener kicks off an asynchronous call to RequestPermission....
Hi @Nyankoo, Since we haven't been able to reproduce this in our tests, and that you have a feeling that this might be server-side related since the code hasn't recently...
Hi @Nyankoo, I wanted to check in with you to see how things are going. I tried again to reproduce this locally by building on Windows and deploying on Android...
Hi @flogavel, Thanks for the test case. I was able to reproduce the issue by replacing the quickstart code for `InitializeFirebase` with your implementation: ``` void InitializeFirebase() { System.Collections.Generic.Dictionary defaults...
Hi @sevdanski, As of today we don't have a Unity guide on how to use Firebase Emulators across all of our products, so that's probably why your searches keep landing...
Hi @jamier-hh, this sounds like a Unity optimization that removes unused code, do you agree? If so I'm not sure what can be done on our end to fix this...
I'm marking this as a bug to create a ticket for us to update our documentation. Thanks for the issue!
HI @jamier-hh, I wasn't able to succesfully reproduce this with the versions that you specified. I followed the [published instructions](https://firebase.google.com/docs/unity/setup-alternative#alternative_unity_package_manager) for importing the Unity Package Manager, Firebase Core/App and Firebase...