David
David
I've crated a pull request (#3), should work with that.
I would really appreciate it, if you could merge the pull request, because i want to use this in my project :D
Finally figured everything out :D Everything should work now.
I've got it to work with setting `config.TRANSPARENT` to true and changing ```javascript const backgroundShader = compileShader(gl.FRAGMENT_SHADER, ` precision highp float; precision highp sampler2D; varying vec2 vUv; uniform sampler2D uTexture;...
I made an [Wallpaper Engine](https://store.steampowered.com/app/431960/Wallpaper_Engine/) version of this project: https://github.com/Delivator/WebGL-Fluid-Simulation
I'm having the same problem!
As the README sugsessed (https://github.com/nodenica/youtube-node#optional-parameters), I used this code: ```javascript const YouTube = require("youtube-node"); const yt= new YouTube(); yt.setKey(settings.youtubeApiKey); yt.addParam("type", "video"); ``` But I still get playlists in my results.
@Qayou Thanks! Thats seems to be working!
Maybe add dependabot to the repo
Any updates or workarounds on this? Is there a way change the remote HEAD branch?