Turky Mohammed

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Oh! thanks for clearing that out I'll look into it!

Can you send a code portion of creating and adding text using TextReaders because I didn't find any examples of it

Wouldn't it be easier and more convenient if we just stick the localization to the `Label` class directly? it feels much more organized than this mess

`cocostudio` actually needs to be deprecated since it doesn't make sense and doesn't have documentation

would this be a viable solution to loading a localization file from json? of course, you have to organize localization in a way so that you load a file called...

what about setting the font name and size? `LocalizerCallback` deals with it right? I see what you mean by making things controlled by project and not by engine since it's...

Actually you can't have a callback as pointer.. it would pollute the class there has to be a function that enables localization you know what we could make `~Label` deal...

There you go ![image](https://user-images.githubusercontent.com/45469625/184150551-04b17e3d-e680-4a9b-a65b-e1bfc7fe40fd.png) it got overwritten because my function only returns "WOW" ![image](https://user-images.githubusercontent.com/45469625/184150661-be825a73-45c3-4ef3-b180-de322cc20fb7.png) now each time you set a label to that localizer it will hold on to it...

I tried out of pure free time on my old galaxy note 3 (which I didn't update and it's still on 4.2.2) And yes it has the issue surprisingly! It...

It's very rare that anyone still uses these devices cuz they're OLD AS TIME