Defeatomizer
Defeatomizer
This PR makes it possible to generate several similar templates for each item from a list provided by given mod element. ### Feature in use (YAML):  * **Name:** The...
This PR adds possibility for labels in GUI/overlay to use localized texts in case the string to be rendered contains translation tokens ``, where `_` must only contain Latin letters,...
This PR adds support for procedure blocks to define repeating inputs or statements, via `repeating_inputs` and `repeating_statements` lists. These are recognized by ToolboxBlock like normal inputs or statements speaking of...
## This PR adds a couple of classes related to property & state elements: * **`PropertyData`** - something like `@PreferencesEntry`, but in form of class (at the very beginning I...
This PR adds support for items to have multiple different textures/models depending on values of listed custom properties (this feature is used within bow, clock, fishing rod, etc). List of...
* Renamed fields from `creativeTab`/`igniterTab` to `creativeTabs` (in both storage classes and GUI); * Removed `"No creative tab entry"` because it means the same as an empty list specified using...
* Added a `WorkspaceFolderBreadcrumb` to the **New mod element name** dialog to allow choosing parent folder for the new element without having to switch to it; * ME GUI now...
Adds an option to model layers that controls if they are affected by parent entity taking damage. 2 question that require the draft state: 1. Should the parameter be inverted?...
This PR adds support for custom structures to specify additional pools of structure parts that then form a jigsaw structure in-game. Showcase workspace: [:arrow_down:](https://github.com/MCreator/MCreator/files/14151254/forked_house.zip) Announcement preview images:   
This PR improves `call_procedure` procedure block by providing it with a mutator capable of custom values assignment to some of dependencies of procedure selected on the block (closes #144). As...