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In `UnrealJS\Source\V8\Private\JavascriptIsolate_Private.cpp`, in `FJavascriptIsolateImplementation`, in `InternalReadProperty`, in the `else if(auto p = CastField(Property))` branch, the following code is incorrect: ```cpp int32 Value = p->GetUnderlyingProperty()->GetValueTypeHash(Buffer); return I.Keyword(p->GetEnum()->GetNameStringByIndex(Value)); ``` Unlike the other...