Declan Russell
Declan Russell
### Problem We're trying to parallelize the PTX compilation of our OSL shaders as this generation time is becoming a bottleneck. In our current prototype we build the group in...
### Problem I'm finding that ShadingSystem::Execute() crashes when enabling the "OptiX" feature in RenderServices::supports(). It appears to be trying to access some NULL pointer somewhere inside OSL. **Expected behavior:** I...
### Problem While doing some texture work I noticed that the RendererServices::good() function is no longer being called when generating textures. The function serves as an interface to validate texture...
### Problem The way the OptiX run time exposes user data is by directly implementing the `osl_bind_interpolated_param()` function. There is already an example implementation of the callback in testrender for...