Declan Russell
Declan Russell
Hey guys, thought I would give an update on this. After further testing it seems that unfortunately my LLVM patch wasn't a complete fix and I was probably just getting...
I'm hesitant to submit the patch if it doesn't actually fix the thing as perhaps the real solution means actually removing the global variable all together. It could be a...
So we've talked to Nvidia a little about this already. It seems that making the whole NVPTX backend threadsafe would be a big task. However, given that we only care...
Its nearly this tickets birthday so after digging at this code for the last year I thought I would give some updates. The problem occurs because when the shading network...
Thanks Tim, I just got around to trying this patch out. Looks like its solved the issue as far as I can tell, nice one!