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This is an issue for me as well. Same conditions, and on Windows.
> try updating to 4.0.3 beta. @Aokromes This resolves the crashes but downloads now appear to be in some sort of deadlock when they should be marked as complete.
> > try updating to 4.0.3 beta. > > @Aokromes This resolves the crashes but downloads now appear to be in some sort of deadlock when they should be marked...
I'd like to create a Linux version, but this would be a huge undertaking. SmartImage uses a lot of Windows API functions, and a Linux version would require writing the...
Yes, I've noticed this issue and I plan on resolving it in the next version. I'll aim on releasing it today if possible.
I've been working on a fix, and I think this [issue](https://github.com/hardkoded/puppeteer-sharp/issues/1909#issue-1133282433) with Puppeteer-Sharp, the webdriver library used for _TinEye_, is likely the cause. I'm trying to create a workaround.
Are you able to use the font file directly? e.g., `C:\...\robotomono_light.ttf` I haven't looked into possible solutions yet, but that is my immediate thought. Thanks for the quick response!
> No. I could not access the font file directory. > In WPF, the game does not play like that. Is that because of insufficient permissions or a limitation of...
@rbullers I'm already using a Nerd Font.  The glyphs display, but with artifacts:   This happens regardless of zoom settings, font settings, different fonts, etc.