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Develop and export WebXR experiences using Unity WebGL

Results 44 unity-webxr-export issues
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Hi, Apologies for adding one more 'Issue'. I want to add some custom controls and I've been editing ControllerInteraction script, but it's part of the package and my edits get...

I'm using this repo as well as this React enabler: https://github.com/jeffreylanters/react-unity-webgl I've gotten stuck on some messaging. Wondering if anyone else has mashed webXR and React this way, might have...

Heya, I'm currently Prototyping a WebXR Application in Unity 2021.3.0f1. For some reason the build time takes very long. ~~For that reason I was wondering if I can somehow convince...

enhancement

Excuse me if this is a basic question. What is the recommended way to add UI to, for example, the demo scene? Should it be a Canvas - Screen Overlay,...

Hello everyone, I'm just asking myself if it's possible to use this cool package with AR foundation or Vuforia to build a cool AR experience on the internet. If is...

I would love to add movement (locomotion) to the available demo, so that I can walk around. I watched the available YouTube tutorials and I tried to follow this guide:...

I have a question, rather than an issue, but I don't see another place to ask it. Is there an example on how to use an in-world UI canvas in...

While Unity XR SDK doesn't support WebGL, which hinders #3 (Use Unity's new XR Management package), it may be possible to inject data to packages that rely on the XR...

enhancement

Hello, In order to make this plugin work on iOS, you need to ask user permission for device orientation capture. To do that, we need to insert the following code...

In the XRState, the code was accessing subsystem.xrState. However, in my case (I have no idea why) subsystem was null. This was causing a NullRefEx every frame, and nothing worked....