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OpenXR Emulation

Open Sythelux opened this issue 3 years ago • 1 comments
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Heya,

I'm currently Prototyping a WebXR Application in Unity 2021.3.0f1. For some reason the build time takes very long. ~~For that reason I was wondering if I can somehow convince the Unity Editor to take the OpenXR Input from my Headset and emulate WebXR Input for playing in Editor.~~

I figured the issue was, that Active Input Handling was set to Input System Package. I changed it to both.

Now this is a feature request, on what could be done to make this plugin Input System compatible?

Sythelux avatar Apr 28 '22 12:04 Sythelux

There's a work in progress support for Unity XR SDK that should also handle this. But until then, maybe there's a way to support the input system (I guess the new input system?) without the XR SDK support. I'm not familiar with it, but you are welcome to investigate and have a Pull Request if you managed to add support.

Join the WebXR Discord if you want to talk about it - https://discord.gg/webxr

De-Panther avatar May 14 '22 13:05 De-Panther

The naming of this issue was confusing. WebXR Export now supports Unity Input System - #313 With that, it's possible to use XR Interaction Toolkit Simulation, or OpenXR in editor and emulation. There are some tweaks needed for emulation to work.

De-Panther avatar Nov 25 '23 04:11 De-Panther