DayZ
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1.9.0 Issues
Any issues with 1.9.0 please post here
Hello, i seen one bug(or not) when i want kill other player hes respawning on same position with loot, what happend?
are you sure you killed him or did he combat log?
@ebayShopper Yep, its a 1.9.0 Id install server clean, files take from this github repository. Server_playerDied.sqf dont have any errors.
@skiperh1n1 is the server running infiSTAR?
@oiad no, hes dont, just bec
One more [Skipping objectID 391 load because of invalid data in db]
different issue, but please post the contents of the row in object_data with objectid=391. I've heard a couple of other get this. Both were a row for an Ikarus, but I think that was just a coincidence.
Oh, id slove problem with death, now its work excelent And about ObjectID 391, its a problem with Volha_2_TK_CIV_EP1 but its be in game and work. Magic...
Thanks all for help 👍
There is Volha_1_TK_CIV_EP1 and Volha_2_TK_CIV_EP1 in vehicle_spawns table. But there is no Volha_2_TK_CIV_EP1 in object_classes, because there is VolhaLimo_TK_CIV_EP1 class instead. Which table is correct?
vehicle_spawns is correct. object_classes has not been used for many releases so it has not been updated and really should be removed from the repository.
Ah, ok. I do not see object_classes in current master branch, but I have 1.9.0 release archives and it is still there. And in current version looks like all three classes is present in vehicle_spawns.
Hi, got small problem with joining, some time players get kick with
Value Restriction #1 "remExField" = [B 1-1-A:1 (nick) REMOTE,any,"JIPrequest"]
tried to search about it, but i could. recompl mission file, all checked twice. still no luck
where should i start?
thx
It's full vanilla since 2012 year(yes all char data is still there) tried again to update BE filters, all the same update: tried on 2-nd server with same server config and data base. all is the same ;( update #2: server restart does not help
Dismantling object, e.g. sandbag wall or hedgehog. Upon using action menu to disassemble, sometimes errors occur. The sound will play but animation doesn’t happen. Object does not get disassembled. Switching to primary, secondary or melee sometimes resolves issue and normal disassembly can occur.