DayZ
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1.9.1 Changelog
Status | Comment |
---|---|
Fixed | DistanceFoot database stat was incorrect (741df60) |
Fixed | Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (53bfc59) |
Updated | Added notification when status icons are disabled (fe063a8) |
[QF2] | Quick Fix two released 2018-01-16 see discord |
Fixed | Player could shoot during unconscious wake up animation (10cb55b) |
Fixed | Bush b_corylus.p3d allowed chopping down for wood like a tree (f2bafae) |
Fixed | The missing tool message was incorrect when disassembling fences (11e3607) |
Fixed | Player could drop tool to avoid breaking during chop wood and gate breakin (a17b057) |
Fixed | Chop wood could be started multiple times (a17b057) |
Fixed | GvozdnoMilitaryBase hospital objects floating after destroying (7d669a3) |
Fixed | More custom building interiors too high/low above/below terrain level to enter (7d669a3) |
Fixed | POI fires were still spawning when POI was off and town generator was on (ebad05f) |
[QF1] | Quick Fix one released 2017-12-22 see discord |
Fixed | Removed town generator sandbags clipped in Berezino zero_building Land_Mil_Guardhouse (db5aa20) |
Fixed | PublicVariable value restriction kicks for parentheses ( ) (83bf13c) |
Fixed | Wrong loot position for Land_Shed_W01 (8845884) |
Fixed | Hospital loot chance lowered from 1.0 to 0.2 (fba39c7) |
Fixed | Temporary freeze at login for fresh spawns (a259708) |
Fixed | Some floating pallets and no geometry RPT errors for ca\misc\pallets_column.p3d due to bad objects in GvozdnoMilitaryBase POI (1ec13bd) |
Fixed | Land_Shed_W4 zero_building near Cherno was too high above terrain to enter and near fences were floating (1ec13bd) |
Fixed | Removed some map objects that clip into the new Land_houseV_2T2 (green house) interior (504da5a) |
Fixed | Three high traffic Land_houseV_2T2 back stairs which were too high to enter (504da5a) |
Note | The Land_houseV_2T2 back stairs issue affects half of all Land_houseV_2T2 on the map (30+). The rest will be fixed with a model update in the next patch. Front entrances are all working correctly. |
Note | HideObject exception must be updated in BE scripts.txt. See: https://github.com/DayZMod/Battleye-Filters/commit/41af2e5 |
Hello R4ZOR,why you remove shed and workshop from DayZ Mod?I think the players would not mind building different types of houses, garages and other buildings to store their loot and transport, this will add even more atmosphere to the game. I also would like to see in the upcoming update new types of weapons such as PKP Pecheneg, VSS Vintorez, Mk-16, Mk-17, M-79, M110 and new types of transport and suits.
Is 1.9.1 still a WIP? The changelog doesn't seem to have changed for a while.
Last year my real life got in the way of doing anything. Working pretty much every weekend. Once i tie everything up in real life ill continue with the updates.
Great news Razor, in patch 1.9.1 we will see these observation towers? https://vk.com/dayzru40?z=photo-64721693_456240530%2Fwall-64721693_8491