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1.9.1 Changelog

Open R4Z0R49 opened this issue 7 years ago • 4 comments

Status Comment
Fixed DistanceFoot database stat was incorrect (741df60)
Fixed Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (53bfc59)
Updated Added notification when status icons are disabled (fe063a8)
[QF2] Quick Fix two released 2018-01-16 see discord
Fixed Player could shoot during unconscious wake up animation (10cb55b)
Fixed Bush b_corylus.p3d allowed chopping down for wood like a tree (f2bafae)
Fixed The missing tool message was incorrect when disassembling fences (11e3607)
Fixed Player could drop tool to avoid breaking during chop wood and gate breakin (a17b057)
Fixed Chop wood could be started multiple times (a17b057)
Fixed GvozdnoMilitaryBase hospital objects floating after destroying (7d669a3)
Fixed More custom building interiors too high/low above/below terrain level to enter (7d669a3)
Fixed POI fires were still spawning when POI was off and town generator was on (ebad05f)
[QF1] Quick Fix one released 2017-12-22 see discord
Fixed Removed town generator sandbags clipped in Berezino zero_building Land_Mil_Guardhouse (db5aa20)
Fixed PublicVariable value restriction kicks for parentheses ( ) (83bf13c)
Fixed Wrong loot position for Land_Shed_W01 (8845884)
Fixed Hospital loot chance lowered from 1.0 to 0.2 (fba39c7)
Fixed Temporary freeze at login for fresh spawns (a259708)
Fixed Some floating pallets and no geometry RPT errors for ca\misc\pallets_column.p3d due to bad objects in GvozdnoMilitaryBase POI (1ec13bd)
Fixed Land_Shed_W4 zero_building near Cherno was too high above terrain to enter and near fences were floating (1ec13bd)
Fixed Removed some map objects that clip into the new Land_houseV_2T2 (green house) interior (504da5a)
Fixed Three high traffic Land_houseV_2T2 back stairs which were too high to enter (504da5a)
Note The Land_houseV_2T2 back stairs issue affects half of all Land_houseV_2T2 on the map (30+). The rest will be fixed with a model update in the next patch. Front entrances are all working correctly.
Note HideObject exception must be updated in BE scripts.txt. See: https://github.com/DayZMod/Battleye-Filters/commit/41af2e5

R4Z0R49 avatar Dec 22 '17 22:12 R4Z0R49

Hello R4ZOR,why you remove shed and workshop from DayZ Mod?I think the players would not mind building different types of houses, garages and other buildings to store their loot and transport, this will add even more atmosphere to the game. I also would like to see in the upcoming update new types of weapons such as PKP Pecheneg, VSS Vintorez, Mk-16, Mk-17, M-79, M110 and new types of transport and suits.

Finnka avatar Mar 22 '18 15:03 Finnka

Is 1.9.1 still a WIP? The changelog doesn't seem to have changed for a while.

evilexecutable avatar Dec 31 '18 09:12 evilexecutable

Last year my real life got in the way of doing anything. Working pretty much every weekend. Once i tie everything up in real life ill continue with the updates.

R4Z0R49 avatar Jan 06 '19 14:01 R4Z0R49

Great news Razor, in patch 1.9.1 we will see these observation towers? https://vk.com/dayzru40?z=photo-64721693_456240530%2Fwall-64721693_8491

Finnka avatar Jan 15 '19 09:01 Finnka