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Possibility to pick apples and pumpkins

Open ghost opened this issue 9 years ago • 22 comments

As above, nearly like in the standalone.

  • [ ] Ability to pick apples
  • [ ] Ability to pick pumpkins
  • [ ] Apple model+texture
  • [ ] Pumpkin model+texture

ghost avatar May 11 '15 21:05 ghost

youll need apple models but then once they're done it wouldnt be hard

CoftSock avatar May 12 '15 04:05 CoftSock

Is there anyone we can ask? Somebody who did models before?

ghost avatar May 12 '15 15:05 ghost

Plan is to add both apples and pumpkins at some point

R4Z0R49 avatar May 13 '15 01:05 R4Z0R49

Alright, I changed the title and edited the first post. But there should be definitly a lower chance to find "good" apples and pumpkins. Maybe we should add rotten versions of both aswell and then add chances like:

2/4 to find nothing 1/4 to find a rotten 1/4 to find a fresh one

Or that some trees just gives you rotten ones and if you eat them there is a chance of getting infected.This should make the whole thing more real and dynamic.

ghost avatar May 13 '15 08:05 ghost

I have got at least an apple model - it just needs some textures.

mod_apple

ghost avatar May 13 '15 15:05 ghost

apple_finished

I know the texture doesnt look perfect, but I guess its enough to get into the game. What do you say @R4Z0R49

ghost avatar May 14 '15 09:05 ghost

you will also need a picture that shows up when the item is in the Gear UI

CoftSock avatar May 14 '15 13:05 CoftSock

Here it is:

apple_icon

apple_finished

I dont know the extact size of the gear icons so somebody of you needs to resize and convert them to PAA. And I need finally to export this thing to P3D and to check whether the relation of the apple's size is correctly.

btw. please remember that I'm totally new to modeling and texturing!

ghost avatar May 14 '15 16:05 ghost

How many polys?

On Thursday, May 14, 2015, Luca [email protected] wrote:

Here it is:

[image: apple_icon] https://cloud.githubusercontent.com/assets/3810930/7636326/ed29a09c-fa66-11e4-9ede-260512eb8b19.png

[image: apple_finished] https://cloud.githubusercontent.com/assets/3810930/7636293/b43e2fd2-fa66-11e4-94a4-a6f5caa06b28.JPG

I dont know the extact size of the gear icons so somebody of you needs to resize and convert them to PAA.

— Reply to this email directly or view it on GitHub https://github.com/DayZMod/DayZ/issues/442#issuecomment-102094090.

KPanicEKS avatar May 14 '15 17:05 KPanicEKS

I have no idea! How to find out and how to count? Are there any other things I should take a look at or is there any way I can send you the whole model with textures?

ghost avatar May 14 '15 17:05 ghost

It's easy to get rid of polys. If you need any help bringing it over to Arma let me know.

AsFoxy avatar May 14 '15 17:05 AsFoxy

@AsFoxy I have send you an email.

ghost avatar May 14 '15 17:05 ghost

256 X 256 seems to be the picture size for the item for the Gear UI

CoftSock avatar May 14 '15 23:05 CoftSock

So finally, here is the gear picture in a size of 256x256. @AsFoxy takes a look at my model and will upload three versions with different polycount here.

apple_icon

ghost avatar May 15 '15 09:05 ghost

did you also make a rotten texture one?

CoftSock avatar May 16 '15 03:05 CoftSock

Let's approach rotten like a failed fishing cast.

When you recieve a rotten apple you instantly throw it away. "The apple you found turns out to be rotten"

HeroSmurf avatar May 16 '15 03:05 HeroSmurf

ya, i have no interest in hanging onto rotten fruit.

On Fri, May 15, 2015 at 8:22 PM, Smurf [email protected] wrote:

Let's approach rotten like a failed fishing cast.

When you recieve a rotten apple you instantly throw it away. "The apple you found turns out to be rotten"

— Reply to this email directly or view it on GitHub https://github.com/DayZMod/DayZ/issues/442#issuecomment-102567655.

KPanicEKS avatar May 16 '15 07:05 KPanicEKS

I thought about giving only a few trees the chance to find good apples. And if you are starving and you only find rotten ones you will need to eat them with a chance of getting infected.

ghost avatar May 16 '15 08:05 ghost

Its not really going to matter you wont be able to attach anything to trees all we will be doing is looking for the tree model and running a script to give a good apple or bad apple based on chance

R4Z0R49 avatar May 16 '15 08:05 R4Z0R49

Mmh. Well I thought that the server would check all apple tree objects and decides for each id whether the tree has apples, rotten or none.

We could add the rotten ones anyway to spawn them in buildings. Just in case someone is starving and is frustrated from looking for food and so he needs to decide, eat the rotten and may get infected or die in the next minutes. I think decisions like that makes Dayz to something special.

ghost avatar May 16 '15 08:05 ghost

Yeah but that's assuming rotten apples, what I think you're suggesting would be a food stopgap, will be more prevalent in buildings than the food we're already spawning in.

I still don't agree that food is hard to find (not something you've asserted, just trying to relate why I LIKE the idea of finding fresh fruit and DISLIKE the idea of finding rotten fish/fruit/animals)

Let's just put them on the ground in simple spawn points next to orchard trees (without zombie spawns on top of them LOL) and be done with it. I'd hate to see the work you did on this not get into the game, makes sense, adds to the environmental feel of the game.

An apple a day keeps the zombies away

HeroSmurf avatar May 17 '15 10:05 HeroSmurf

i think we might already have a pumpkin model.

R4Z0R49 avatar May 17 '15 10:05 R4Z0R49