David Rieman
                                            David Rieman
                                        
                                    Hi, and welcome! Be sure you working from the latest version coming at https://github.com/DavidRieman/WheelMUD/pull/108, the `promptAndOutputImprovements` branch - it should be much easier to test than the old version as...
@arty1901, note that @DrunkenImpGameStudio is continuing to make great strides at rewriting and improving our output handling as a whole. DataFormatter itself is actually going away entirely, so unit tests...
Nearly. While I think you solved the bug (thanks a mil!), it remains that we should do more on the unit tests side: E.G. test cases that cover edge case...
Although GMCP was not in our prior roadmap and I see no discussion of it in archived forums of old. Honestly I don't know much about the protocol yet -...
Also, Welcome! Sorry I missed this - I tend to be more active with WheelMUD while others are active, and missed the notification in a sea of other projects. Normally...
I'm preparing the `AppConfigInfo.Instance.AutomaticLoginCommand` property now which will have a default value of "look". I think we can finish implementing this feature by registering a global login event handler when...
It occurred to me that PlayerBehavior should probably register to Movement Events of the Player Thing it is attached to, to automatically trigger a look on behalf of the player...
Solved the wrapping error itself with https://github.com/DavidRieman/WheelMUD/commit/cc3df9334efe270b2d348c7aa93a1246e05946e5. May still be best to hide these things, but may make sense to tackle Secure Lines issues first to see where we end...
Looking closer, the paging system is causing more issues. It is tied to the issues causing our default prompts like "> " to not appear anymore. It also uses temporary...
I have a bunch of this code done locally, a new gameplay prompt renderer allowing for customization the way things like room renderers are, added "Begin" lifecycle calls to better...