David Partouche

Results 8 comments of David Partouche

@czyzby I've created a Ktx boilerplate code, using kotlin-dsl, that could be used as a start of a template for gdx-setup. There's still some work to do on the gradle...

Ok, the classic boilerplate is done. I'm gonna start to add the template to gdx-setup.

I've created a new classic template, the feature branch is here: https://github.com/DavidPartouche/gdx-setup/tree/feature/ktx-classic I'm not pushing it yet, because some things are missing: - `KTX_VERSION` hard-coded, we should ask the user...

Ok, I've made the change. I still have to use `fun addKotlin()` in `languages.kt` so that the project can launch. I don't know if there's a better way to do...

Ok, I'll jump back to `ktx-tools`. If there are other Ktx templates you'd like to have, just let me know, now that I've done one, creating other templates will be...

I've created a new sample, taken from gamesfromwithin, and changed to use Ktx https://github.com/DavidPartouche/KtxGraphicDemo As it uses `KtxApplicationAdapter` and `AssetManager` to load the texture, would you like to have it...

Yeah I was thinking about doing this, going through the LibGDX tutorial on Games from Scratch, and adding a repo for all the examples converted to KTX.

@czyzby I would be happy to help with that task. The feature/ktx-tools branch is quite behind develop now, is it still the branch that should be used?