ReachVariantEditor
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A tool for editing Halo: Reach game variants.
The notes under the face_toward documentation should now provide example code to roll an object.
Filled in most of the MVAR object information based on my research.
It might not be in the order though. Don't want to mix them up.
1. Is it currently possible to set the physics of an item using megalo script? I am trying to spawn in hill markers, 4 each on either side of the...
As mentioned in my previous issue, when you try to match current_player or a similar variable to a piece of text in an if statement (e.g. if current_player == "DutifulLake")...
Just an idea, maybe not worth the effort. I don't use C++ so wouldn't be much help. Currently, if I want to make a gametype open source, I must host...
From my understanding the compiler checks objects in the script to a predefined list to grab it's tag location. Is there any way for users to add on to this...
When using a custom icon with a round card title (ex: invasion shows spartan or elite icon) in a FFA variant, it seems to overlap with the normal blue round...
I made some unique modded game-types that you might want to test on your compiler. The game-types are in the attached zip file along with important information on how to...
https://github.com/DavidJCobb/ReachVariantEditor/blob/f8d30382503f6101586a7dfe717eb48619eb066c/native/src/ReachVariantTool/game_variants/components/megalo/actions.cpp#L483 If you attempt to display a player name in a hud widget the player variable network state must be High Priority or non-hosts cannot see the player name. I...